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Amber Case: We are all cyborgs now

“ Technology is evolving us, says Amber Case, as we become a screen-staring, button-clicking new version of homo sapiens. We now rely on “external brains” (cell phones and computers) to communicate, remember, even live out secondary lives”…

I’m really looking forward to Ambers keynote at SXSW interactive next year!

Changing Peoples behaviour – or the Good, the Bad and the Ugly

So, first of all – this one is the Good :)

I got this from the current print issue of weave magazine (a German interactive design magazine) where you can find an interesting article dealing with the forms of persuasive design. This is much about psychology and how to guide users to make (the right?) decisions.

I think this one is a great and inspiring example how to change peoples behaviour by making something more funny (and getting them perhaps onto a more better or healthy lifestyle)

’66% more people than normal chose the stairs over the esculator’

Mobile app prototypes with FieldTest

Similar to Realizer App here’s another one. Just upload your sketches, hifi wireframes or fancy designed jpg Files and link the images. The FiledTest app is currently in private beta.

FieldTest Beta 2 from FieldTest on Vimeo.

http://fieldtestapp.com/

Design Prinzipien

( via usercentered )

coopers Drawing Board Series: Smart Checks

Did i mention that i love that idea of just designing things according peoples daily grind needs? Great Experience Design Thinking for peoples everyday life.

Read THIS:

“Here at Cooper, we find that looking at the world from the perspective of people and their goals causes us to notice a lot of bad interactions in our daily lives. We can’t help but pick up a whiteboard marker to scribble out a better idea. We put together “The Drawing Board”, a series of narrated sideshows, to showcase some of this thinking. “

The Drawing Board: Smart Checks from Cooper on Vimeo.

(thx @ cooper journal)

Rapid App-Prototyping with Realizer

Will definitely try this out – looks promising:

“For Developers and UX designers prototyping and testing interaction concepts.”

This is how it works:
1. Build your app mockups or sketches.
2. Upload your screen mockups or sketches
3. Link your screens.
4. Download and run the Realizer app.

Writing User-Scenarios with Scrivener

Index Card View

Organizing and structuring the Chaos

If you want to build an easy to use and appealing piece of software, writing Scenarios for your Usergroups is not a new thing and has been around for a while – User Scenarios are a really great and powerful conceptual Design Tool.
Writing Scenarios does help us to think much more in a way like our Users do and to rethink and reflect the Design / IA we’re building.
Today I found a Mac Desktop Tool, originally made for Screenwriters/Writers called “Scrivener” which seems perfect in helping us building these narrative User-Stories/Flows/ Scenarios with a simple non-linear approach, working with adjustable index cards on a corkboard, according to interaction design, which is definitely a non-linear design process.

There are different view modes available ( list, cards, etc..) and you can write the underlying story containing a little more depth of what should happen “behind” each index card – you’ll find there also very customizable labeling options ( name them e.g. something like “required in v1″ or “nice to have” or “later” ) which will allow you to write down your conceptual ideas quickly and save them for a later Version of the Product – but already within the flow.
Features included : Creating Folders, Insert Images, Export etc.. There is an extra Folder for all the Research Stuff perfect for quick reference since you’re able to put all the related things in just one place, what I think is pretty cool.

List View of Index Cards

Composite View with Subdocuments/ Stories behind

I think this is a really GREAT Tool to do structural and conceptual work before and during the Design Process, due it allows you to generate a much more human centered approach to the “Product Backlog” of what is required instead of boring written spec lists without knowing the WHY of the “requirements” and the Users Goals and Needs.
Cost: $45, 30 Days Trial free

+++http://www.literatureandlatte.com/scrivener.php

By the way, there is a similar interesting iPad app too, called “Index Card” .

P.S. I hope my written English is not too bad, since this is my first Article in English – trying to switch this blog to English, due the Interaction/UX Design Community is an international one and we should share all the interesting things and not exclude people due languages :)

It’s all about Communication – HCI made easy

Anbei meine Slides vom Webmontag in Mannheim. Es ging um Mensch-Maschine/Computer Interaktion und die Art und Weise, wie Maschinen/Systeme mit uns Menschen kommunizieren.
Teilweise immer noch sehr technisch, für den Menschen weniger verständlich kommen Geräte, Systeme und Software daher, geben unserer Meinung nach unsinnige Meldungen ab und verhalten sich mitunter ganz und gar nicht so, das sie uns bei der Arbeit unterstützen, sondern eher behindern und wir schlichtweg genervt sind.

Ansätze und kleine Einblicke wie wir als Softwaredesigner/Entwickler dies verbessern könnten, habe ich in den Folien mal zusammengetragen. Es ist kein “How to”, sondern eher ein “Think about it”.. ;)

Ich nehme gerne Feedback zum Vortrag entgegen – es war mein erster Talk vor so vielen Menschen und dementsprechend nervös war ich ;) – daher nehme ich Kritik und Verbesserungsvorschläge gerne entgegen, das ich mich auch verbessern kann :)
Viel Spass damit!

Plug & Pray

Leider selbst immer noch nicht gesehen – muss unbedingt nachgeholt werden.

Joseph Weizenbaum, der zu Beginn zu sehen ist, hat in den 60er Jahren am MIT übrigens ein interessantes Projekt namens “ELIZA” gestartet. ELIZA ist ein Chatbot, der als Psychotherapeutin dienen sollte. Das besondere: ELIZA versucht, so natürlich wie ein realer Mensch zu “sprechen”

Jeder, der sich für AI interessiert, und das noch nicht kennt, sollte sich ELIZA mal näher anschauen…

Hacking Hollywood: The Star Trek Enterprise

Human Computer Interaction – real Basics

„One must never drop the User into the Basement“

UX Trading Cards

Très cool! UX Methoden von A/B Testing bis Wireframes kurz & anschaulich erklärt – meist mit weiterführenden Links:
http://nform.ca/tradingcards/

Christmas Tree Vector Freebie

Ein Kleines Weihnachtsgeschenk von mir für euch:
Vorschau in groß:

Ein kleines Weihnachtsbaum Icon, -einmal als *ai ( Illustrator CS3 ) und einmal als transparentes *.png File (124x124px).
Viel Spass und schöne Weihnachten euch! :)

Download zip File

You’re A Comic Sans Criminal – but we’re here to help you

„Helping People like you learn to use Comic Sans appropriately“

Großartig aufbereitete Seite, die Menschen über den unsachgemäßen Gebrauch der von allen Gestaltern verhassten Schriftart aufklärt und gleichzeitig Alternativen aufzeigt. <3!!!

http://www.comicsanscriminal.com/

( via Create or Die! )

Mensch-Maschine-Interaktion Vorlesungen auf I Tunes U

Gefunden und für superinteressant erachtet: Vorlesungen der LMU München/ Fak. f. Mathematik, Informatik & Statistik sowie der Fak. für Psychologie & Pädagogik über HCI: http://deimos3.apple.com/WebObjects/Core.woa/Browse/lmu.de.1807835994

Themen sind u.a. Informationsverarbeitung des Menschen, Mentale Modelle, Designmethoden.